Jyväskylä Game Day
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Developers in Jyväskylä are clearly not superstitious, organizing their Jyväskylä Game Day - event on Friday the 13th. Despite the ominous date, the event ran smoothly and spirit of the event was very positive.
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Developers in Jyväskylä are clearly not superstitious, organizing their Jyväskylä Game Day - event on Friday the 13th. Despite the ominous date, the event ran smoothly and spirit of the event was very positive.
Read MoreOulu, a city in north of Finland that calls itself 'Capital of Northern Scandinavia', arranged their inaugural Midnight Pitch Fest in August of this year. I had the honor of serving as one of the pitch judges and participate in a panel titled...
Read MoreWhile the particulars vary wildly based on differences in types of titles, platforms, size of project, etc., all game projects go through the same stages in one form or another. The bigger the project, the more pronounced these stages usually become.
More and more games are created as services that are expanded and updated over a long period of time. Yet when viewed from a project point of view, even those go through similar stages before initial launch. And in fact, post-launch updates follow the same structure, each stage just might take hours or days instead of weeks and months.
Read MoreIn my previous post I talked about the 5 key success factors for a game studio. You can read it here.
When working with clients, I try to understand how they're addressing these key factors. Every studio I've ever worked for or with has had room for improvement in at least one of these areas.
Read MoreI've always been more interested in building the sort of team and studio that can be successful on a consistent basis. I am not talking about creating a studio whose products will be runaway successes every time. The ultimate success of a game depends on so many things outside of your control, it would be foolish of me to claim such things. I am merely talking about making great games on consistent basis. That's step #1 to continued success as a studio. With great games, you at least have a chance to strive for successful products.
Read MoreWelcome to my new website and online calling card!
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